



This is a nature asset pack from different objects around my house. The meshes were generated from over 150 Raw photos each inside of Meshroom. Each object was shot using a Lumix G7 with a 25-50mm lens at 16 MP. I imported the messy mesh from Meshroom to Blender, where anything that wasn't important to the main prop was deleted. Otherwise, the geometry was untouched, so they are rather high-density meshes. Hovering around 3.5 million polygons or more. The roughness map was generated using a color ramp node and the albedo texture.
Each asset has a couple of materials that were generated from Meshroom. The texture sizes are 16k and the textures are provided to allow for changes and customization of textures.